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Sharing the existing remote engine across projects in Cloud Pak for Data

Last updated: Mar 12, 2025
Sharing the existing remote engine across projects in Cloud Pak for Data

With Docker deployment, you can share an existing remote engine in a project with other projects in Cloud Pak for Data without leaving the UI. For Kubernetes deployment, you cannot create the runtime environment in the UI. Instead, you can rerun the installation with a new project ID or update the PX-remote-engine Custom Resource with the new value for the spec.project.id. For security reasons, deploying the new project should be done by the same user who deployed the original Remote Engine in the initial project.

Procedure

  1. In the existing project that is connected to the remote runtime engine, go to the Manage tab, from the menu on the left, select Environments and then open the Templates tab.
  2. From the list, select the existing remote runtime engine, that you want to share with another project.
  3. From the User defined environment variables section, copy the Value of the REMOTE_ENGINE.
  4. In the navigation menu, choose Projects > View all projects.
  5. From the list, select the project that you want to connect to the remote runtime engine, and open the Manage tab, from the menu on the left, select Environments and then open the Templates tab.
  6. Click the New template button.
    1. In the Name field, enter the name of your remote runtime engine.
    2. In the Define configuration section, select the DataStage type.
    3. In the Environment variables section, enter the REMOTE_ENGINE variable, and set it to the value that you copied in step 3, for example REMOTE_ENGINE=XXXX.
    4. Click Create.
  7. From the navigation menu, in the Tools section, select DataStage.
  8. In the Settings tab, in the Environments section, select Remote.
    Environment that was created in step 6 is set as a default.
  9. Click Save.
  10. Before running a DataStage job, ensure that the runtime environment in the flow settings points to the remote engine.